Zero Latency, one of many longest operating VR points of interest within the out-of-home VR house, is dropping the backpack PCs that have been as soon as the spine of the platform. Now the corporate says it’s shifting to standalone Vive Focus 3 headsets with wi-fi supply of PC-rendered VR content material.
In contrast to a VR arcade, which lets clients play client VR content material, Zero Latency is a VR attraction providing completely distinctive multi-user VR experiences designed to be performed in a big, shared enviornment.
The corporate, which gives up its platform and experiences to franchisees, has steadily upgraded its VR tech because the house has developed.
Early on the system relied on a customized backpack PC paired with OSVR HDK 2 headsets and an optical overhead monitoring system. Finally the corporate moved to purpose-built VR backpacks and first-gen WMR headsets from HP, which allowed it to streamline the system significantly by dropping the overhead monitoring in favor of WMR’s inside-out monitoring. Later variations of the system moved to the extra trendy HP Reverb headset.
Now Zero Latency has introduced its newest improve to the system, which additional streamlines the setup by choosing the standalone Vive Focus 3 and streaming PC-rendered content material wirelessly to the headsets. The corporate says it’s streaming over an area Wi-Fi 6E community which purportedly gives decrease latency than prior Wi-Fi revisions.
Meaning dropping the VR backpacks fully, which not solely reduces the price of the system, however considerably reduces complexity for each operators and customers; operators don’t want to scrub, cost, and preserve the backpack models, and it’s one much less step throughout onboarding which suggests extra playtime for customers.
And whereas different standalone headsets like Quest 2 may need been an possibility, HTC’s Vive Focus 3 has a few distinctive benefits for out-of-home use. Particularly its swappable battery which reduces the variety of headsets wanted available because the batteries will be charged independently and swapped on the fly.
On the content material facet, Zero Latency places proceed to supply the identical experiences as earlier than, which span cooperative and aggressive multiplayer experiences with as much as eight simultaneous gamers. Although, given the corporate’s knack for innovation of their in-house content material, it’ll be attention-grabbing to see if the transfer to a extra simplified system will unlock potential for experiences that wouldn’t fairly work with the bulkier setup.
Given as we speak’s announcement, it’ll seemingly be a while but earlier than the improve rolls out to present Zero Latency places, but it surely appears the corporate might be providing this upgraded model of the system to new franchisees going ahead.